Drawing set D2R-3D-00
Project record, rev C
Offline single-player
D2R-3D
Reimagined Edition
A plugin mod and launcher for Diablo II: Resurrected, offline single-player.
Oct 18, 2026
21 days, 64 events, 5 lanes
Nov 7, 2026
SEC. 01
The set
Four ways through the same record. Pick the view that fits how you want to read it.
V.01
Timeline
64 events from Oct 18 to Nov 7, on five lanes: camera, targeting, launcher, graphics, process.
Open
V.02
System map
The launcher, build pipeline, deploy targets, and plugin runtime, with boundaries drawn.
Open
V.03
Records
All 28 written records: every fix, addition, and investigation, in order.
Open
V.04
Commands
Every 3dcam console command, keybind, and build/deploy script, straight from source.
Open
V.05
Contact
GitHub and Reddit, where to reach the project owner.
Open
SEC. 02
What it does
Feature register; state is read from the record files.
| System | What it is | State |
|---|---|---|
| Free camera | F12 toggle, wheel zoom, MMB orbit, first person | Live |
| WASD movement | Analog 360° walk with 8-way fallback; camera-relative steering | Live |
| Click targeting | Body clicks via aim assist, NPC filter, wall check, pixel pick | Live |
| Minimap arrow | Facing indicator by the automap marker; rot, flip, size, color tunable | Live |
| Shadow fix | Stock shadow fit; kills the stray gray/black quads | Live |
| Launcher | Version store, UPDATE / DOWNGRADE, self-healing deploy | Live |
| Ground fill | ReShade add-on (groundfx) rebuilds terrain the stock camera never draws | 0.8.3 deployed |
| Skybox | Painted sky port: per-act skies, horizon, day/night blend | 0.8.3 deployed |
| Perf pass | Log-flush throttle, transition throttle, distance cull for combat slowdown | 3.5.21 in progress |
| Freeze / re-login crash | Two open investigations on record | Investigating |
SEC. 03
Where it stands
Current state of build, tests, and deploy surface.
| Item | Value |
|---|---|
| Baseline | plugin 3dcam 3.5.5, rebuilt clean; later 3.6.x work intentionally excluded |
| Deployed | 3dcam 3.5.20; owner playtest reported combat slowdown |
| In progress | 3dcam 3.5.21, the perf pass in record 0028 |
| Graphics | groundfx + skybox at 0.8.3 |
| Tests | launcher suite, 106 tests green |
| Records | 0001-0028 written, all in the register |
| Scope | offline single-player only; Battle.net is never targeted |
SEC. 04
Next
The roadmap as recorded.
Now
- 3.5.21 perf pass: land the fixes, retest combat slowdown
- Targeting + visuals specs: research specs land in this or follow-up builds
Queued
- Baseline proof: a clean 3.5.5 run to re-verify the foundation
- Stairs: traversal between levels
- Doors & objects: interactables beyond units
Investigating / shelved
- Freeze bug: open investigation
- Re-login crash: open investigation
- Gamepad concept: abandoned, do not reuse
- Old sky/ReShade experiment: superseded, written fresh
Working rule that shaped the whole record: one fix per build, each behind its own switch, so any change can be undone with DOWNGRADE or a console command.